Projects

Books #

  • Kaihlavirta, V. (2017). Mastering Rust: Learn about Memory Safety, Type System, Concurrency. (1st ed.). Packt Publishing Limited.
    Official reviewer.

Research papers #

  • Carette, A., Younes, M. A. A., Hecht, G., Moha, N., & Rouvoy, R. (2017). Investigating the energy impact of Android smells. 2017 IEEE 24th International Conference on Software Analysis, Evolution and Reengineering (SANER), 115–126. https://doi.org/10.1109/SANER.2017.7884614.
    Most Influential Paper (MIP) nominee.

  • Musco, V., Carette, A., Monperrus, M., & Preux, P. (2016). A learning algorithm for change impact prediction. Proceedings of the 5th International Workshop on Realizing Artificial Intelligence Synergies in Software Engineering, 8–14. https://doi.org/10.1145/2896995.2896996.

Video games #

This MobyGames page mostly covers my work as a programmer in the Video Game industry.

I also worked on developing and porting game engines and game emulators, including SNES, Sega Saturn, and Mega Drive, to modern consoles, which is not reflected on MobyGames.

Professional blog posts #

Talks & Public presentations #

Personal projects #

Please check my Forgejo account for my recent personal projects.

My Github account is no longer in use (but I will keep it for legacy reasons) because:

  1. I don’t trust Microsoft and GitHub engineers to do good work,
  2. I don’t want my code to be used to train unethical LLM models or ‘AI agents’.