Antonin Carette

A journey into a wild pointer

About me

Posted at — May 11, 2022

I am Antonin Carette, aka @k0pernicus, head or Research & Development and game engine programmer.
You can contact me at antonin[at]carette[dot]xyz.

My personal thinking and ideas, expressed in this blog, do not reflect the opinion of my both past and current employers.

My resume is available in English.


I am not interested in web.* position.

Some interesting things to read / watch:

Work experience

Head of Research & Development, Red Art Games, 2024 > …

I port (old native) game engines and (old native) video games to modern game consoles, and I lead a small dedicated team for that.

Game Programmer, Red Art Games, 2022 > 2023 > 2024 > …

I port game engines and video games to modern game consoles: Sony PS4®, Sony PS5®, Microsoft Xbox® One, Microsoft Xbox® Series, and Nintendo Switch®.

Full Stack Developer, Dernier Cri, 2021 > 2022

Web & mobile development.

R&D Engineer, DataThings, 2021 (6 months contract)

I developed machine learning algorithms to solve issues in Vision projects for different companies around the world, from prototype to production.

Machine Learning Engineer & Software Engineer, Tadaweb, 2018 > 2019 > 2020 > 2021

I developed researchers and developers tools for the Machine Learning team (Vision and NLP projects), and conducted researches on Vision projects, (using PyTorch).
I also wrote and deploy microservices in k8s clusters for our customers.

Data Scientist & Software Developer, Dernier Cri, 2016 > 2017 > 2018

I applied research theories and practical AI/ML models to solve R&D problems on numerical and textual data for startups and big companies in France.
I also worked in parallel on web projects (fullstack), from prototype to production.

R&D Engineer, UQÀM (LATECE team), Montréal (Canada) - 2016

I developed developer tools in order to evaluate the energy consumption of Android apps code smells on mobile devices directly.
I also built an open protocol to measure accurately the energy comsumption of Android apps, on the device directly.
First author of a research paper, submitted and accepted to SANER 2017